Patch #6: Axis & Allies 1942 Online
December 5 2019 in Axis & Allies 1942 Online
Patch #6 for Axis & Allies 1942 Online arrives today!
***Axis & Allies 1942 Online will be unavailable from Dec 5, 2019, 9 am - 1 pm PT while we perform the update***
We’ve been listening to your feedback and made a few adjustments to the features introduced in patch 5. Check out the patch notes below for a rundown of new features and fixes in today's update!
Patch #6 Notes
New Features and Improvements
- Improved Movement Arrows
- Reduced the width and size of movement arrows introduced in Patch 5
- Arrows are 50% thinner
- Smoother curves
- Arrows take shortest distance to the region
- Arrow movement stops just after the border, improving map visibility
- Click-through Destination Marker (Diamond Icons)
- Added functionality to the destination markers (diamond icons)
- Players can click markers to deploy/move units into regions
- Destination marker scales down in size when players zoom in
- Ranked Game Matchmaking visibility
- Added toast-style notifications for ranked matchmaking
- Notification remains in lower left-hand corner while players navigate through the Main Menu
- Players cancel matchmaking from this notification
- Players can enter games from the notification once a match has been found
- New Default AI Speed
- Reduced the default speed of the AI for new players
- Players can adjust the speed of the AI players to their liking by changing it within the Options -> Settings -> Gameplay screen.
- Existing players AI speeds will not be changed as a result of this change.
- *Please Note: If your AI speed is set to “Fast” or “Very Fast” you will not be able to view live combats for the AI when it is taking its turn.
- Reduced the default speed of the AI for new players
- Player Profiles
- Finished Games have been added to the Player Profile.
- View the outcomes of your 5 most recent games.
- Expand the Finished Game card to see additional details, including who you played with
- Ranked Games no longer count towards the Custom games win/loss ratios
- Unit/Token Placement
- Adjusted unit placement to improve map visibility
- Reduced instances of overlapping units
Bug Fixes
- Memory Leak Fix
- We’ve resolved the issue players were encountering when playing the game that would result in a black screen, units disappearing from the combat board or other crashes occurring after a short play session.
- Players with supported older video cards should now be able to load the game
- *Please Note: Linux and macOS players with certain nVidia GPUs may still encounter some issues. We're working on improving compatibility in the future.
- Transport Loading
- We’ve resolved issues where players encountered problems attempting to load units in and around the area of Australia and the Solomon Islands
- AI Fixes
- The AI will no longer take 24 hours to complete or start its turn
- Various fixes to the AI to provide additional stability when playing the AI
- Server-side optimizations and performance increases
- Various crashes during combat and movement phases
- Typos when deleting/forfeiting a game