Patch 5: Turning Point
October 30 2019
Today we're releasing Patch #5 for Axis & Allies 1942 Online and this one is major!
The patch notes below outline the substantial features and fixes included in today's update— and check out Cody Ouimet's (Producer, Axis & Allies 1942 Online) development letter for a more detailed discussion of this patch, plus future development plans.
Patch #5 Notes
New Features and Improvements
- New Movement Arrows
- Visually redesigned movement arrows for Combat Move and Noncombat Move phases
- New Player Controls
- Revamped control scheme that allows for separated selection and action buttons using their mouse or input device
- Revamped movement controls that allow for full stack movements through modifier keys
- New Rendering Engine
- New rendering engine that improves performance substantially across a wide variety of hardware
- In-Game Notifications
- Players will now receive notifications in game through a new notifications panel on the main menu and in-game
- Ranked Ladders and Matchmaking
- Competitive ladders and matchmaking are now an option when playing online. *Note: Matchmaking is only available for ranked play at this time
- Current online games have been rebranded as “Custom Games”
- Layout for game cards for Active Campaigns and Join Custom Games have been adjusted for better readability
- Player Profile
- New player profile contains statistics on your ranked and custom games
Other Changes
- New World Map
- The background art for the World map has been adjusted to give North America (Canada, United States and Mexico) more correct proportions
- Commander Name and Email Change
- We have removed the ability for players to manually change their Commander Name and Emails for the time being while we resolve issues with the system
- Custom Movement
- Players can now customize the movement for Tanks and Naval units during the Combat Move phase
- Tooltips and Notifications
- User Error tooltips have been reconfigured into expandable windows
- Transport Controls
- Updated transport controls to quickly load and move stacks of transports
Bug Fixes
- Improvements to retreating and crashes related to retreating to valid retreat zones
- Variety of issues where Transports would no longer become selectable, would not allow for custom movement to pick up valid units for drop-off elsewhere or would not load units
- Moving Tanks through one territory and into another will no longer result in a crash
- Errors and crashes when spamming mouse clicks or hotkeys in large quantities when moving units
- Errors and crashes related to the landing of Fighters on certain Aircraft Carriers
- War Diary will now show the correct information for the target player and round
- AI Fixes
- We’ve fixed a number of issues with the AI that would result in the AI crashing and not being able to start back up
- German AI will now do more with the Battleship and Transport in the Mediterranean in the early game
- Crashes when moving into and out of hostile sea zones
- Stranded Defending Fighters will now find valid landing spots before crashing and no longer float in the sea zone
- Server-side optimizations and performance increases
- Valid Mobilization regions will now highlight when animations are disabled
- Windowed Mode - Game will now remember window location correctly