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Patch 5: Turning Point

Patch 5: Turning Point

October 30 2019

Today we're releasing Patch #5 for Axis & Allies 1942 Online and this one is major!

The patch notes below outline the substantial features and fixes included in today's update— and check out Cody Ouimet's (Producer, Axis & Allies 1942 Online) development letter for a more detailed discussion of this patch, plus future development plans.

Patch #5 Notes

New Features and Improvements

  • New Movement Arrows
    • Visually redesigned movement arrows for Combat Move and Noncombat Move phases
  • New Player Controls
    • Revamped control scheme that allows for separated selection and action buttons using their mouse or input device
    • Revamped movement controls that allow for full stack movements through modifier keys
  • New Rendering Engine
    • New rendering engine that improves performance substantially across a wide variety of hardware
  • In-Game Notifications
    • Players will now receive notifications in game through a new notifications panel on the main menu and in-game
  • Ranked Ladders and Matchmaking
    • Competitive ladders and matchmaking are now an option when playing online. *Note: Matchmaking is only available for ranked play at this time
    • Current online games have been rebranded as “Custom Games”
    • Layout for game cards for Active Campaigns and Join Custom Games have been adjusted for better readability
  • Player Profile
    • New player profile contains statistics on your ranked and custom games

Other Changes

  • New World Map
    • The background art for the World map has been adjusted to give North America (Canada, United States and Mexico) more correct proportions
  • Commander Name and Email Change
    • We have removed the ability for players to manually change their Commander Name and Emails for the time being while we resolve issues with the system
  • Custom Movement
    • Players can now customize the movement for Tanks and Naval units during the Combat Move phase
  • Tooltips and Notifications
    • User Error tooltips have been reconfigured into expandable windows
  • Transport Controls
    • Updated transport controls to quickly load and move stacks of transports

Bug Fixes

  • Improvements to retreating and crashes related to retreating to valid retreat zones
  • Variety of issues where Transports would no longer become selectable, would not allow for custom movement to pick up valid units for drop-off elsewhere or would not load units
  • Moving Tanks through one territory and into another will no longer result in a crash
  • Errors and crashes when spamming mouse clicks or hotkeys in large quantities when moving units
  • Errors and crashes related to the landing of Fighters on certain Aircraft Carriers
  • War Diary will now show the correct information for the target player and round
  • AI Fixes
    • We’ve fixed a number of issues with the AI that would result in the AI crashing and not being able to start back up
    • German AI will now do more with the Battleship and Transport in the Mediterranean in the early game
  • Crashes when moving into and out of hostile sea zones
  • Stranded Defending Fighters will now find valid landing spots before crashing and no longer float in the sea zone
  • Server-side optimizations and performance increases
  • Valid Mobilization regions will now highlight when animations are disabled
  • Windowed Mode - Game will now remember window location correctly