Hey adventurers!
Thanks for checking out this week's MythForce interview with Jason Perry!
Jason joined Beamdog in 2018 as a quality assurance analyst after performing similar work elsewhere. In his spare time, he enjoys writing, designing and playing games (including D&D and LARPs), traveling, amateur voice acting, sketching, and martial arts. His most recent passion is 2000s video games, looking back at an age when there was high competition and people didn't yet know what a hit formula was.
What games first attracted you to game design?
I have a special place in my heart for Legend of Dragoon and the Baldur's Gate series, but maybe Yu-Gi-Oh was what attracted me to making games. I remember using the cards to make other games with different rules, which led to making my own card games from scratch.
What is it about 80s fantasy animation that works so well in a video game?
I think we've reached a point with technology where you can achieve what kids growing up in the 80s could envision their 2D heroes to look like in 3D. So I feel like the leap from watching your cartoon to playing your cartoon is easy now and elicits the same joy.
What is your favorite 80s cartoon, and what do you love about it?
Duck Tales. From what I can recall, it was just a fun time to watch. I recently watched the re-make as it was coming out and had a lot of laughs in the first season.
What's the most satisfying/challenging/unusual task you've had while working on MythForce?
During testing, one of our enemy types would just spawn with elongated limbs. I have no idea why it happened, but you'd just walk through a dungeon and then see this long line on the screen slowly moving, then you'd trace it back and it was attached to an enemy. Unusual and funny.
Which is your favorite MythForce character to play, and why?
I like Victoria. I'm partial to knights but also, in my short stint of playing MMOs, I would main a healer or a tank. Victoria feels like my usual playstyle.
What is the most exciting, ridiculous, triumphant, or humiliating moment you've had while playing MythForce?
I think when you're down to the wire it's the most exciting. All your teammates are dead, and you're living on one hit till death. That's thrilling. I've both failed and succeeded in those circumstances, and it's fun both ways.
How does the cooperative mode in MythForce compare with the solo play experience?
I like solo play. It's a lot more difficult, but it's got a different feel from multiplayer. Maybe it's the Dark Souls player in me talking, but I find pitting yourself against the odds is rewarding.
That's all for today's interview. Tune in next week for an interview with MythForce QA Analyst Aron Bend.